has too much lag. we need to slow it down a bit. lag is agreat thing at times but doesnt really work in squadmatches. this is how attack should look like
NME ANCHOR- does the staying alive part, most likely in terr with no flags which means no guns(crappy guns actually) and further from action than a flagged spider would be. in this case his swing steps up.
NME SWING- he keeps the anchor alive. finishes kills and if its a small attack supports attacks by taking bomblines in terr
NME TERR- most of egfl bases got great corners for terrier lobs, every attack should have a terrier. he is used as a double anchor, gets deeper than NME ANCHOR and tries to stay alive as long as possible while also killing alot
NME RUSHER 1&2- go for hardcore rushes with lots of lag attaching and killing. yes, lag attaching AND killing. obviously this doesnt work every time so if it doesnt, slow down and move up slowly. these 2 use any ship they see fit
this is an ideal attack of 5 ppl. not all small attacks will consist of 5 so u have to adapt. NME SWING merges with NME TERR in case of smaller attack. NME TERR probably not needed if its 2v2 or 3v3. NME RUSHERS obviously need to take it slow and let their NME ANCHOR advance.
try to implement this into ur game. when playing pubs or pickups look at ur attack and figure out whats missing. when u do, fill in the gap. play smart.